Hello Generals,
We work to fix all reported issues. Here are the first results from today. Tomorrow we will continue to stabilize Backer Build 3.
Hotfix v0.2.20 rev.50657
Fixed the general getting stuck in the garrison
Balance the cost of ships so that production gives at least 100% profit from mined resources and 50% from bought at market.
Review economics - mining cost gives you 200% profit if you sell resources and an additional 2x if you produce something and sell it.
Added the ability to disband mercenaries
Balance the price of mercenaries
Reworking the effect of unit losses on home city loyalty. Now the big city practically does not feel these losses, while at the same time the small city mourns the dead.
Reworking the effect of home city loyalty on a unit. If the home city has too low loyalty, the unit may rebel.
Edited descriptions of unit perks. Still in progress
Interface edits based on your reports
Fixed Zerg rush of European allies destroying the British fleet
Fixed missing sea victories in global statistics
Adding to the research the ability to reduce the cost of mining and production self-costs. Still in progress
Fixed various errors from your reports
Patch v0.2.21 rev.50710
- Rebalance the number of slots in settlements
- Rebalance of available buildings in settlements
- Loyalty won't drop from slave units casualties, deserters won't decrease loyalty in hometown
- Increase loot duration and increased weapon recovery
- fix dragoons not being able to equip infantry cabinet
- increase population growth
- different minor fixes
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