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Upcoming features

We are currently working on these things:

  • End of battle statistics for tactical battles

  • Defensive AI in tactical battles

  • Improved performance in tactical battles

  • Improvements in global map AI.

  • Events of tension in international relations

  • Prisoner exchange events

  • Sabotage activities for the player

  • Custom battles in the main menu

These features will be released in future patches.

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1. Further balance of difficulty 2. Improves in global map AI. AI won't send troops to different sides when the troops are required to protect the town. AI won't retreat through the player's troops in

1. Improved charge in tactical battles 2. Manual fallback has been added 3. Fixed exceptions that caused unexpected issues with LoS and other places 4. Improved visualization of prisoners of war mecha

- Difficulty balance for the existing campaign stages. Work in progress. - Prisoners of war mechanics and events. Initial version - AI will upgrade regions and construct buildings - Added sabotage dec

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