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Build v0.1.58 rev.49439 BB2

Major Changes

  • New campaign content is available through 15th June, 1777. You can continue any game save prior to 12th August, 1776. 

  • Reduced frequency of sea invasions and increased loot recovery on lower difficulties.

  • Global map minimap now shows battles and invasions.

  • Weather now has a larger impact on desertion and disease has a larger impact on casualties.

  • Reworked many elements of tactical battles.

  • Many bug fixes including issues with artillery replenishment, stat gains not carrying over from tactical battles, and cavalry.

  • Added many additional elements that will be used for further campaign phases.

General Improvements

  • Land tactical battles will now be available for lopsided battles. An indicator will be displayed if the AI is likely to attempt to retreat from these battles.

  • Improved global map AI behavior

  • Increased time before battle loot disappears

  • Improvements to company and weapon tooltips.

  • Game will now pause on the global map after exiting a tactical battle.

  • Added a new indicator for units that are charging.

  • More information displayed for prisoners captured in naval battles

  • Can now produce the same item multiple times so that more factories can be allocated.

  • Improved naval custom battles.

  • AI artillery will try to setup closer to the enemy line so that it is more often near supporting infantry.

General Balance

  • Reworked surrender formula to account for more factors and make surrenders more likely.

  • Improved militia’s shooting ability.

  • Restricted rifles to skirmishers.

  • Adjust production and market prices of weapons and ships. It should now generally be profitable to sell produced items.

  • Reputation change from crew damage in naval battles reduced relative to ship type.

  • Invasion fleets now contain troop transports.

  • Captured ships will sell for less.

  • When ships are repaired multiple times their maximum armor, hull, and speed will decrease.

Tactical Battles

  • Reworked muskets and rifles to have longer range and better damage at shorter ranges.

  • Several changes to volleys so that units are more likely to get off a damaging volley against chargers.

  • Expanded flanking angles.

  • Small decrease in speed of non-supply units.

  • Increased penalties for low condition.

  • Increased condition regen rate and adjusted condition drain rates for most units.

  • Increase damage taken by cavalry and artillery units.

  • Decrease damage taken by skirmishers.

  • Reduce range at which units will get pulled into melee.

  • Increased damage to routing units and reduced their melee strength.

  • Fallback should now allow all unit types to attempt to escape melee.

  • Charges will now continue if the target routs and will end early if the charger is exhausted.

  • Units will no longer chase or charge when exhausted.

  • Added condition, morale, and distance restrictions for AI charges.

  • Firing will now temporarily make unit’s easier to spot.

  • Reworked the chance for units to permanently retreat when they rout.

  • Artillery shot damage area now depends on the caliber of cannon.

  • Heavier cannon now move slower.

  • Reworked canister to increase range, reduce chance to miss, and decrease damage at longer ranges.

Bug Fixes

  • Fix issue that was causing cavalry and routing units to take very low melee damage.

  • Fix company stat gains not transferring to their regiments.

  • Fixed several bugs related to artillery hp and replenishment.

  • Fixed ghost officers in HQ and units.

  • Fixed many other crashes and issues based on your reports.

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Minor patch Increase NY population Fixed often invasion for Spain and France Fixed issues with frozen units on the global map Fixed issue with reinforcement in tactical battle Reduced the time between

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